The Lost Lunch Box
"We hope you have enjoyed playing thelostlunchbox.com! So far, over 200 users have found the lunchbox, ranging from age 7 to age 19! Over 2,000 people have signed up. We have improved the game play so that it is a little easier to get past the science lab. You can also buy pets to travel the school with you that will help you. Remember, to find the school map, go into any classroom and complete the challenge!"
Congratulations Michelle and Jocelyn!
Congratulations to Porter, Maya, Lara, Tali, Caterina, Sophia, Miranda, Ava, and Casey for finding the Lost Lunch Box!
About the Game:
The Lost Lunchbox is the one of internet’s first educational role-playing games (RPG) designed specifically for children in grades 3 –8. Conceived by Greg Nussbaum, creator of MrNussbaum.com, and designed by the team at igamestudio.com, The Lost Lunchbox is an unforgettable and exciting experience for students that incorporates critical thinking skills in multiple disciplines, problem solving, and a healthy dose of adventure and curiosity. The Lost Lunchbox is an outstanding, educational alternative to traditional video games that glamorize violence and promote mental stagnation.
The object of the game is to find the character’s lost lunchbox in an enchanted school. In order to find the lunchbox, the user has to accumulate a variety of prizes, tools, and clues that will lead to its location. The accumulation of such objects is achieved through fulfilling the challenges in the school’s many classrooms. The academic challenges were designed to be, well, challenging! Users will likely not succeed the first time. Some classrooms will require users to conduct minor on-line research or use process of elimination. Others will function as trials, in which users will improve over time before fulfilling that particular challenge. After the completion of each academic challenge, the user will undoubtedly feel a sense of pride and accomplishment. Most users will not be able to “conquer” the game right away. It will take perseverance, persistence, and actual learning to do so. Below is a list of the academic challenges students have to fulfill to obtain the clues and prizes necessary to find the lunchbox.
- Conduct an online science experiment in which the user has to make a volcano and then make it erupt.
- Make ten math problems and answers from a series of six numbers
- Put a variety of “fun” historical events in their correct order (with respect to date).
- Pick out a misspelled word among twenty correctly spelled words. The user must spell the misspelled word correctly.
- Identify types of prose.
- Identify a missing word in a famous quote or passage.
- Identify U.S. states on a U.S.A map based on a clue.
- Play a memory game
- Identify musical instruments
- Dress up an athlete according to the clothes and equipment worn in a particular sport.
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